Last year, I remarked that having real fans inside the convention center and playtesting the games made the experience a lot more fun.
Bugs. People have these irrational fears of spiders, snakes and all manner of creepy crawlies, but the ones that keep me up at night are the type that sneak into your code ...
Whether we actively know it or not, everything we don't do - speaks just as loudly.
I'm not starting from scratch. That's what I told everyone when I said I was stepping away from my previous position to finish my game. I'd already started it a year or so ago and I never got a chance to finish it. The game is part teaching tool, part passion project. It's never been … Continue reading From 3D to 2D: Learning to make games